Going forward we need to bare in mind that the enemy's abilities are split between: The leadership's, the reps's, and believed to have. We just need to figure out which is which.
House Strategist EntarodoraStrategist of House Arpexia.
Gaimon depicts it as PatrexOne of the first to suggest that the War would be ended by a victory that would become history or retroactive annulment either by the losing side averting defeat or the winner wanting a more successful rematch.
Sees the Wartime universe as a intertwined series of collapsing loops sdue to the use of increasing more complex time exploitative, (time active) tactics, (ie: Simple tactic: Preemptively checking a not yet fought battle's historical record. More complex tactic: Faking such records to trick the enemy into commiting forces at the locus of a large and catastrophic event).
Gave the, "Monster Coda" speech that addressed the fear and philosophical doubts created by confusion and xenoprediction.
Involved in House Aprexia's, "Jungle Children" project.
The, "Monsters" Coda30.D.T.W.
The end of a speech.
Addressed the fears/philosophical doubts created by confusion and xenoprediction.
Points out that the High Council's policy of keeping the enemy leadership's identity a secret as fear is the only reliable and, "base" enough motivator the Timelords have. (But if the enemy or specifically it's leadership is somehow connected to the Timelord's fear of it/general anxiousness then theis fear would also benefit them?).
XenopredictionA prediction technique that utilises the widely held assumption that the behaviour of an under stress individual or society will rapidly away from the norm.
The xenopredictor plots the action the selected targets would hold to be most alien and from them deduce how specific stresses will drive their culture.
Unsure whether it has any useful science or is a propaganda weapon to make an enemy complacent, (to believe that being predictable is somehow les predictable then being unpredictable).
If a propaganda weapon would be a typical enemy creation.
A time active conflict allows propoganda to generate philosophical doubt impossible in a more mundane war. The ground level soldier's most primal fears relate to both their physical and temporal, (past) safety. The fears that: the War isn't everything it seems to be, the Timelord's history is false, conventional victory is meaningless, and non identity and nonvictory are exploited by the enemy's propaganda, (eg: The, "You" diversions).
Xenoprediction was breifly a fashionable soldiers cult sometime around 30.D.T.W..
"You" DivisionsInteractive propaganda using conceptual eneities to exploit the: doubts, fears, and confusion created by a Time conflict.
Originally used by the Timelords but some of the Celestis gave the enemy the same technology. I's been used more aggressively and widespread us since.
Any action can be construed as having obeyed an alledgedly treasonous command so no messages are reported to the higher ranks.
An example of their typical sturctural form is provided.
"Probability" Doctrine Standard Timelord Doctrine used to counter, "You" Diversions style propaganda. Introduced after the first wave of, "You" divsersion attacks.
The first problem in any War environment is to distinguish between coincidence and enemy action, to fail to seperate them is paranioa, to separate them too widely is to underestimate the enemy.
Retaining a grip on probability is important as it can become liquid in areas where confusion is present. The ability to keep it grasped even at it's most protean cannot be underestimated.
ConfusionA consequence of time active war tactics and a tactic in itself.
Strategists think of it as a tangible presence or at least accepts it as an exact scientific term instead of just a mess descriptor. A way of guaging the tangle of history caused by constantly refought time active battles.
it is impossible to loose a time active battle due to: 1.A lack of troops as the survivor's timelines cam be doubled back on themselves, (but only on a temporary basis as it stretches the Protocols to breaking point). 2.Insufficient preplanning as tactics can be prearranged in local time. 3.Losing it as it can be refought. However a permanant loss is possible if the achieved victory remains unrecognised. It's this principle which made most of the more aggressive campaigns mere window dressing for the second level war being fought out in a much more subtle and insidious manner.
The uncertain nature of victory is such a boon for the enemy that the, Probability" Doctrine is now routinely drilled so soldiers retain what is and isn't acceptable in the battlefield.
The best example of confusion's effect on a large scale ecosystem is Utterlost or it wouldn't be if nobody can get close to it.
UtterlostConsidered thee example of tangle history caused by constantly refought time active battles.
The site of one of the most refought time assualts, the timeline has been rewritten so much that nothing of the original exists it's impossible to both know who's colony it original was or apperoach it as the crucial battle window's every micro seconds are already filled by the complex interweave of several iterations of attacking and counter attacking forces.
Attempts to add time to Utterlost by using Zero Time have failed as these expanded timeline parts become intractable.
Surface life presumably contuinues as the every actual extrusion of the War into realtime has so far bee countered by a rectroactive annulment. (Does this mean just utterlost or the whole War?).
Attempts at buried agents waiting out the battle have failed aswell though this maybe due to similar enemy action.
Zero TimeArtifical form of time created by the enemy to avoid the attention of weapons such as the Gravity Spiders. By moving into a newly created stretch of Zero Time before moving back into realtime, enemy timeships expelled the debris and detrius of centuries which would have otherwise be introduced to the local continuum and leave tell tale traces of the ship's arrival. Gravity Spiders primed to located such tiny traces and destroy anytime ship in the vicinity.
The enemy and others who used it later realised that: 1.The Gravity Spiders were specifically designed to provoke this unloading of the past into easily breachable pockets of sapce time. (Which allows the Timelords to harvest them in the wake of enemy movements and analysed to reveal both timeship technical specifications, and recent histories providing crucial enemy strategy insight). 2.Timeship activity location by locating Zero Time pocket bursts.
Made the War more complicated by it's very nature by introducing different, "flavours" of time meaning battle planning has to account for it.
Temporarily alowed access to Utterlost.
Gravity SpidersEngineered matter forms, can be individual or lock together into, "warhead" structures".
Retro premptive class of weapons. Projected back in time as far as energies allow, measure the universe's average gravitational pull as they pass backwards through it and wait for changes in it which are caused by timeship intrusions into new spacetime areas known as, "Time Thickening". Alerted to this extra gravity they converge arriving at the gravities origination point, (the enemy timeship's point of entry) then two or more lock together as a warhead to destry what they find.
Designed to capitalise on a weakness inherent to many enemy timetravel methods.
Devastating but their real function was to provoke a specific enemy response to develop Zero Time.
Time ThickeningTerm used for doubling, tripling of spaces's underlying csomological foam structures as trace spatial elements move through time with a timetraveling object and overlay the spaces in which they arrive.
It is impossible to timetravel without taking some time and space with them and that interaction has has direct consequences on the continuuum both simplistically tactical, (attracting Gravity Spiders) and subtle, far reaching, and profound, (Ghosts, fashions returning, and apportion inductions).
NechronmanchersTheir greatest contribution as of the 50.D.T.W. is entropic material, (High Entropy Matter).
Their refusal to accept the existence of time per say, of any actual past or future even on the Gallifrey is enough to make them pariahs.
Are able to manipulate time states beyond the limits of most navigators and timeship pilots.
It's suggested that that their deliberate embracing of the other and outcast roles maybe a more important factor in their abilities than any philosophical beliefs they may hold. (Maybe the enemy or just it's leadership is the same?).
.H.E.M. (Highest Entropy Matter)A form of destructive, "anti energy" nechronomancers of the more scientifically minded military houses.
A contained volume of space with it's deep foam structure artifically smoothed draping viels of .H.E.M. around a target greatly inhibiting energy transfer since large amounts of energy are required to create normal particle antiparticle interactions before any atomic or chemical reactions can occur.
Potenital psuedo temperatures of -3,000 Kelvin.
Early War era clusters sweep across habitations causing: uncanny cold, no warmth fires, and mid summer ice.
Forced Regen MissionsResult of previously banned regeneration, (nucleolingua symbiotica) research.
Forced regen missions didn't use up core regeneration potential, (no conventional regenerations were lost) but the soldiers thought they did.
D-MatThe original D-Mat gun was lost during the enemy's failed attack or hid itself away to bid it's time.
The original D-Mat gun was an omnicalculator, (linked to the casual nexus the same as the .T.T. capsules) that scanned the target's complete timeline then remodelled everything else im creation without the target so that they never where.
Never having been: built out of molecules the universe doesn't remember, no gap in the air to stand in, no spare molecules to breathe, and no history to demand action or present in whic to act.
The victim however exists as the D-Mat gun knows them, (it has to in order to cut them so precisely out of causality) as the detailed information on the particles that ever weaved through their bodyis so complete it becomes indistinguishable from the particles themselves. It destroyed everything but the sole which it spat out: cold, naked, and shivering. (The Mass of collapsed possibilities and transtemporal information or, "meaning/memetic mass" remains?).
What did we learn about the enemy?21.It's leadership'#s identity is kept secret to keep the Timelord's scared and thus motivated.
22.Invented Xenoprediction to increase the effectiveness of their interactive propaganda, (eg: The, "You" Diversions).
23.Used conceptual enities as interactive propaganda weapons to exploit time conflict created: doubt, fears, and confusion.
24.Coincidence can be mistaken for enemy action, failing to separate them is paranoia, separating them too widely is underestimating the enemy.
25.Created the artificial form of time, "Zero Time" to avoid Gravity Spider Weapons and maybe intentionally make the War more complicated for the Timelords to understand generating more fear and confusion. The Timelords specifically provoked them into creating it to make the Gravity Spider weapons effective.
26.Many of their timetravel methods shared an inherent weakness exploitable by Gravity Spiders.